Even challenges that I attempted upwards of 40 or 50 times didn’t leave me (too) frustrated. OlliOlli 2 has a learning curve that seemingly goes forever, but its pacing is expertly judged. (Full disclosure – I’m nowhere even near this.) And if you can beat all 250 amateur and pro challenges, you’ll unlock another set of even harder levels. Once you master all five challenges in an amateur level, a corresponding pro level opens up, with its own set of five. There’s always a steeper challenge, of course. It wasn’t long until I was nailing perfect single-combo runs and feeling like a badass. From combo and high-score tests through to nailing specific tricks or collecting hard-to-reach items, the challenges are a great teaching tool in their own right. By the time it starts throwing steeper challenges at you, you should be ready for them.Įach of the 25 amateur levels has five challenges to beat (beyond getting to the end), and they’re a great mix, addressing every aspect of the gameplay. In fact, it gives you plenty of time to get a feel for the systems and get your eye in. Thankfully, OlliOlli 2 doesn’t demand that of you initially. You’ll also be required to use perfectly timed tricks off ramps to boost to the next section… or wind up broken and battered on the spikes below. Once you’re a chunk of the way through the career mode, you’ll come across grind sequences that aren’t possible to beat unless you nail the timing, or score goals that require switching grinds on the fly – which is only possible with a perfectly timed initial grind. Perfect ratings mean a faster-climbing multiplier for trick combos, but they also factor into the level design in a pretty major way. Grinds are a little looser to execute, only requiring holding in one of four directions (again, potentially with one or more shoulder buttons as modifiers), but the same timing applies: move and hold the analogue stick at the last second and you’ll get a perfect rating, this time accompanied by green sparks and a speed boost. Tap X (or X and left or right for a manual) just before you hit the ground and you’ll be awarded a ‘perfect’ landing. The innovation is that you need to catch the trick to land it, and the later you catch it, the better the rating you get – from sloppy to perfect. The former are triggered with a flick or swirl of the left analogue stick (potentially with a shoulder button held down if it’s particularly complex). Forget steering: this is a left-to-right stream of skating consciousness, where you’re flowing gracefully from one mini set piece to the next, attempting to commune with the clever level design and trick mechanics.įlip tricks and grinds are the main tools of your trade. RE4 is one of the best horror games of all time, so we cannot wait for its release date - March 24th, 2023 when it comes out for PlayStation 4, PlayStation 5, Xbox Series X/S and PC.Each of OlliOlli 2’s levels are short gauntlets, jam-packed with stair sets, rails, ramps, deadly obstacles and – in the case of the Titan Sky levels – towering robots, hovercars, and toxic ooze. Between the newer first-person games, Resident Evil 7 Biohazard and Resident Evil 8 Village, and the classic third-person Resident Evil 2 Remake and Resident Evil 3 Remake, Capcom has clearly been reaching for the moon with the RE Engine. Even though Resident Evil 4 Remake's announcement might have been spoiled by leaks, the first trailer got us plenty excited, and seeing uncut gameplay footage of it in action has us extremely excited. Is it noticeably scarier? Will it be darker than the original? Does it still have funny moments? Did they make any changes? Did the chainsaw guy get new abilities? The answer is yes, but there's so much more to talk about. After playing through the original Resident Evil 4 dozens of times on everything from GameCube to Meta Quest 2 VR, Brian Altano got to go hands-on with the first 45 minutes of Capcom's highly anticipated next-gen remake of this modern classic of survival-horror action.
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